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	<title>Software Warlock &#187; unit of measure</title>
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		<title>Units of Measure</title>
		<link>http://softwareblog.morlok.net/2008/10/07/units-of-measure/</link>
		<comments>http://softwareblog.morlok.net/2008/10/07/units-of-measure/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 04:16:58 +0000</pubDate>
		<dc:creator>Warlock</dc:creator>
				<category><![CDATA[f#]]></category>
		<category><![CDATA[unit of measure]]></category>

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		<description><![CDATA[The September CPT of F# introduces a new feature called units of measure. The idea is to assign units to other types so that the compiler can do checking to make sure you aren&#8217;t doing something that doesn&#8217;t make sense. &#8230;<p class="read-more"><a href="http://softwareblog.morlok.net/2008/10/07/units-of-measure/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<p>The September CPT of F# introduces a new feature called units of measure.  The idea is to assign units to other types so that the compiler can do checking to make sure you aren&#8217;t doing something that doesn&#8217;t make sense.  E.g. your double 9.8 turns into 9.8 m/s^2.  This solves lots of problems, especially in scientific computing where this is important.  Andrew Kennedy has a good description of it <a href="http://blogs.msdn.com/andrewkennedy/archive/2008/08/20/units-of-measure-in-f-part-one-introducing-units.aspx">here</a>.</p>
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